SelfHosted

by Critical Engineering Working Group

Decentralise! This 4 hours walks participants through the process of setting up their very own server on the Internet, complete with webmail, cloud, VPN, gallery and website services, scalable to hundreds or thousands of users.

Those interested in serving from home can bring in a PC to wipe and re-purpose as a low-bandwidth server on the Internet. Others wanting a high-traffic, media-rich solution will be encouraged to choose and register a geographically-local server package in class such that they can be guided through a complete install (typical monthly fees are 5 to 15 EUR).

Good server-side security practices are covered, from disk-encryption to password-management and firewalling. The basics of the UNIX command line are also taught such that participants can securely log into their server and administer it regardless of their physical location. It takes just one in a community to give the gift of high-quality, low-carbon Internet infrastructure – to free yourself and others from centralised and privacy-eroding services (like GMail, DropBox and Flickr).

No prior experience is necessary, although attention to detail and note-taking skills are important.

Workshop Hotglue

Danja Vasiliev and Sarah Grant

Building decentralized websites using Beaker and Dat is fun – and a great, hands-on way to learn about the otherwise hidden structures and exchanges that power the web. But to do so, one – more so than ever – needs proficiency in the language of the web (HTML, CSS and JavaScript) in order to participate.

In a workshop specifically for children and other “outsiders”, a modified version of “Hotglue” is used to build decentralized sites together and interlink them.

Hotglue is a FOSS “What you see is what you get” editor for the web. Created in 2010, it currently uses files on the server it is installed to hold the users’ data. A to-be-created modified branch of “Hotglue” would instead work on top of the Dat ecosystem – forgoing the need to be running a server altogether.

Type: workshop
Length: 2-3h
Language: English
Additional considerations: max. 12 participants
Session Objective
learn how Dat & Beaker are different from your regular website
build decentralized websites using Hotglue
interlink our decentralized websites

Material and Technical Requirements
Presenter materials: Projector, WiFi
Participant materials: Laptops


Danja Vasiliev (Russian: Даня Васильев, pronounced as: “Da-nya Vas-ile’-ev”) is a media artist, Critical Engineer and educator born in Saint-Petersburg, currently living and working in Berlin.

“..when a person gives self-control over to a computer and accepts
the default options without question, that person becomes a
cyborg..”

Vasiliev studies Systems and Networks through anti-disciplinary experimentation with hardware, firmware and software. Using computational platforms he engages in examination and exploitation of System and Network paradigms in both the physical and digital realms. Based on these findings, Vasiliev creates and exhibits works of Critical Engineering.

Since 1999 Vasiliev has been involved in computer-technology events, media-art exhibitions and seminars around the world. He has received a number of awards and mentions at Ars Electronica, Japan Media Art Festival, and Transmediale, among others.

In October 2011, together with his colleagues Julian Oliver and Gordan Savičić, Vasiliev coauthored The Critical Engineering Manifesto.

He gives public workshops and talks, as well as regularly teaching courses on topics of network insecurity, software/OS modification, hardware re-engineering, digital forensics and other technology related subjects.

In his work and daily computing, Vasiliev uses GNU/Linux software.
He propagandizes Open Source practices in all facets of life.

Sarah Grant is a Brooklyn-based media artist, educator and a recently licensed HAM Radio Operator. She is a former artist-in-residence of the Eyebeam Art and Technology Center and is currently a Research Fellow at the Tow Center for Journalism at Columbia and Adjunct Professor at NYU Polytechnic in Digital Media. Selected projects: subnodes, a portable offline web server and mesh point; You are here makes use of portable devices to deliver compelling, location-specific content to communities around New York; radical networks, a Conference featuring artists, engineers and researchers working in the alternative DIY networking space.

Piksel KidZ – STRØMFØRENDE TEKSTIL OG MYK ELEKTRONIKK

Oct 4th – 8thth – 10h-13h | 16-19h
Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel21(at)piksel(dot)no

Vil du lage en t-skjorte med lys som blinker når noen gir deg et klapp på skulderen? Eller en veske som lyser opp når den blir for tung? Går det egentlig an å bygge elektroniske kretser med nål og tråd? Eller strikke en sensor?

Et introduksjonskurs for alle aldre i elektronisk tekstil og hvordan man kan designe egne enkle kretser.

Deltagerne får grunnleggende innføring i krets-tankegang, blir presentert for tekstile strømførende materialer og tekstile teknikker for å bygge enkle sensorer før de planlegger og lager en egen tekstil krets med LED-lys på t-skjorte eller veske.

1: Introduksjon

a) Hvorfor kalles det en “krets” og hvordan beveger strømmen seg i strømførende materialer

b) Bli kjent med materialene vi skal bruke, både tekstil og tradisjonell elektronikk

c) Hvordan kan man lage en tekstil sensor?

2: Eget design

a) Deltagerne tester materialene og prøver seg på å lage en sensor

b) Planlegging av eget design: tegne krets: både teknisk (hvilke komponenter hvor) og designmessig (hvilke materialer, broderi eller applikasjon, estetisk uttrykk på krets på t-skjorte)

3: Lage krets

4: Felles presentasjon av resultater

Hillevi Munthe

Hillevi Munthe er tekstilkunstner og lærer i grunnskolen. Hun har jobbet med elektronisk tekstil i eget kunstnerisk arbeid siden 2009 og som prosjektleder for det workshop-baserte prosjektet “Soft Technology” på Atelier Nord (2010-2013). I eget arbeid jobber hun med programmerbar bevegelse i tekstile materialer.

Elisabeth Schimana

Elisabeth Schimana has been working as a composer, performer and radio artist since 1983. She studied electro-acoustics and experimental music at the University of Music and Performing Arts Vienna, computermusic-composition at the IEM, Graz and musicology and ethnology at the University of Vienna. Her work concentrated for many years on space / body / electronic. She has ongoing cooperations with the Austrian Kunstradio. She also focus on research in the field of woman, art and technology. Elisabeth Schimana gives lectures and holds composition workshops all over the world.

Duration: 5 day – 3 hours/day
Age: 10-18 years old.
Exhibition: Bergen City

Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.

2nd – 6th November – 10h-13h | 16-19h
Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel20(at)piksel(dot)no

STRØMFØRENDE TEKSTIL OG MYK ELEKTRONIKK

Vil du lage en t-skjorte med lys som blinker når noen gir deg et klapp på skulderen? Eller en veske som lyser opp når den blir for tung? Går det egentlig an å bygge elektroniske kretser med nål og tråd? Eller strikke en sensor?

Et introduksjonskurs for alle aldre i elektronisk tekstil og hvordan man kan designe egne enkle kretser.

Deltagerne får grunnleggende innføring i krets-tankegang, blir presentert for tekstile strømførende materialer og tekstile teknikker for å bygge enkle sensorer før de planlegger og lager en egen tekstil krets med LED-lys på t-skjorte eller veske.

1: Introduksjon

a) Hvorfor kalles det en “krets” og hvordan beveger strømmen seg i strømførende materialer

b) Bli kjent med materialene vi skal bruke, både tekstil og tradisjonell elektronikk

c) Hvordan kan man lage en tekstil sensor?

2: Eget design

a) Deltagerne tester materialene og prøver seg på å lage en sensor

b) Planlegging av eget design: tegne krets: både teknisk (hvilke komponenter hvor) og designmessig (hvilke materialer, broderi eller applikasjon, estetisk uttrykk på krets på t-skjorte)

3: Lage krets

4: Felles presentasjon av resultater

Hillevi Munthe

Hillevi Munthe er tekstilkunstner og lærer i grunnskolen. Hun har jobbet med elektronisk tekstil i eget kunstnerisk arbeid siden 2009 og som prosjektleder for det workshop-baserte prosjektet “Soft Technology” på Atelier Nord (2010-2013). I eget arbeid jobber hun med programmerbar bevegelse i tekstile materialer.

Elisabeth Schimana

Elisabeth Schimana has been working as a composer, performer and radio artist since 1983. She studied electro-acoustics and experimental music at the University of Music and Performing Arts Vienna, computermusic-composition at the IEM, Graz and musicology and ethnology at the University of Vienna. Her work concentrated for many years on space / body / electronic. She has ongoing cooperations with the Austrian Kunstradio. She also focus on research in the field of woman, art and technology. Elisabeth Schimana gives lectures and holds composition workshops all over the world.

Duration: 5 day – 3 hours/day
Age: 10-18 years old.
Exhibition: Bergen City

Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.

RANDOM ASSEMBLY OF PARROTS

Through a jamsession with open source tools and advanced technologies such as obsolete technologies, trying to make convergences in space and time uniting realities of our area, generating unique and unrepeatable contexts associating the imaginary of pirate parrots in an abandoned ship. Venturing and recreating life messages as multimedia interventions on the WWW network, using a GNU / Linux server to transmit the sound generated from the three nodes through Jamulus and OBS to transmit visuals.


Ensamble Aleatorio is an improvisation collective dedicated to sound and visual experimentation around the practices of glitch, noise and modified circuits. Active since 2007. Formed in the context of the activations that arose in the framework of the artistic exploration space “Espacio G” in the city of Valparaiso. Sharing sound situations with projects from an incipient current of “Chilean noise”. Currently dispersed in different Latin American contexts, they continue to disrupt the official channels of communication and glitching future programmed ones.

QFT

QFT (Quantum Feelings Theory) is an audiovisual project for livecoding and an open framework in which you can create your own multimedia pieces, using Quantum theory as background. Livecoding is a musical and performative technique in which the interpreter executes a series of computer codes, in order to program audiovisual resources in real-time. Even though there are predesigned programming languages and softwares usually used to develop these types of projects, QFT elaborates its own language, taken from fragments of a poem written by Richard Feynman, to control audiovisual events.


smosgasbord

I’ll be presenting a livecoding set prepared for the festival based on samples i’ve gathered from this pandemic time.


Pulgateca co-founder, collective and platform for mediation and experimentation with obsolete resources and the U-suré Magazine, independent anthropology and social communication collective. Developer of Benkio, website for non-formal education and urban activation.
Co-Organizer at PROXY, bienniale of new media art. I’m in charge of SINESTESIA, initiative on experimentation with new digital media for interdisciplinary collective improvisation. Illustrator and composer as smosgasbord in which I experiment with bio-inspired illustration, generative art and experimental electronic music.

Tacacocodin’ is a Central American collective of audiovisual experimentation that uses different tools to generate works under the paradigm of new media / open source. Programming is a fundamental tool in the development of the collective and has led us to use different languages to generate events, socialization of tools and artistic proposals on the web. The collective is in a constant search for learning new technologies that help to expand the possibilities offered by “livecoding” as a digital artistic practice.

sainsŵn: test / pro-fi

An A-V performance critically deconstructing perceptual psychology, psychoacoustics and A.I. Created with a range of open (and closed) software and hardware.

This piece explores, questions and deconstructs the initial encounter between a sonic creator and her audience, as mediated by a range of contextual contingencies – these including the following, which in themselves are conceived as interlinked modules of attraction and repulsion.

biological / physiological / cultural / aesthetic / technological / technical / spatial / social

The central questions being asked are, “When does a good illusion become a good work of art”? and “What are the minimum criteria required in order for “music” to occur?

The work has also been informed by the observation that “music” is never a purely sonic experience. Without doubt, listening forms an important part of the encounter, yet this sensory modality exists with a rich lattice of other objects and processes.


_ :: _ -> _ -> _

This is a multilingual live coding performance using the platform Estuary and its many languages and modalities (visual, textual, aural, etc.). In live coding practices, the programming code allows a simultaneous, double communication: the code instructs the computer what kind of operations and effects should be performed at the same time that it conveys semantic meaning that other humans can access. I am exploring the construction of meaning in multilingual coding environments and how it affects music, visuals and poetry production simultaneously.


Alejandro Franco Briones
Researcher, Composer and Sound Artist

Alejandro is a composer, live coder and sound artist from Mexico City. Some of his major interests are: time-oriented music, network art ecologies and musical/technological notational systems.
Alejandro is a PhD student at McMaster University in the department of Communications, New Media and Cultural Studies. He is interested in struggles for resistance and autonomy and artistic forms of community organisation that are emancipatory and mediated by critical perspectives like Marxism, de-colonialism, anti-fascism, and feminism. Alejandro is currently a teacher assistant (TA) in McMaster University teaching Digital Audio and New Media Arts, and a Research Assistant (RA) in the Network Imagination Laboratory (NIL) developing the online music platform Estuary. Alejandro has been awarded with the Prince Claus Mobility Fund, Sony Forward Creativity Award and the Mexican CONACYT-FONCA scholarship for post-graduate studies abroad. He has presented papers and performances in the International Conference on Live Coding in its third, fourth and fifth iteration, the Electroacoustic Music Seminar in Mexico City, participated in independent experimental music festivals and concerts like the Network Music Festival (2020), Umbral Concert Series among many others.

Tropical Rain Spiritual Cyberexperience

Experimental show of music and immersive visuals through livecoding or real-time audiovisual programming based on the tropical forests of Costa Rica. The presentation lasts approximately 35 minutes and is performed live.


Tacacocodin’ is a Central American collective of audiovisual experimentation that uses different tools to generate works under the paradigm of new media / open source. Programming is a fundamental tool in the development of the collective and has led us to use different languages to generate events, socialization of tools and artistic proposals on the web. The collective is in a constant search for learning new technologies that help to expand the possibilities offered by “livecoding” as a digital artistic practice.

The workspace as a modular audio visual exhibition

A studio tour to show the principles and ideas of Rumtiden Idea Lab in Stockholm.

Rumtiden is a collaboration space where the workspace itself is totally modular, re-buildable and re-mixable. It’s a programming studio, office, workshop, laboratory and audio-visual exhibition at the same time. The modular system, based on cubes of 75x75x75 cm, everything on wheels. allows us to make quick laborations, not only with the projects we work with, but also how we work with them. Every surface can become a screen, a hologram or a mapping surface, everything can be vertical or horizontal, be re-arranged and change over time.


Hakan Lidbo