Screaming at the Void

Reclaim your humanity and scream at the Internet

As the media __m__algorithms bait you into ever more hateful distress and you find yourself sticking to the glutinous sides of your info-bubble regain your analog agency by shouting your frustrations at the Internet. Hear the sound of the global data super highway as your howl reverberates around the World Wide Echo-Chamber.

Visit the on-line therapy installation, turn your mic up to 11 and wail at the web. Your vocalisations will be chopped into packets, pinged through “the pipes” and bounced off servers around the world. Listen to the granulated, fractured, disjointed resounding of the cyberspatial cavern as TCP/IP struggles, and fails, just like all the King’s horses, to put your packets back together again.

The world has heard you and answered in kind.

  • Breathe.

Take a moment to visit the gallery and peruse the anonymized mixed up yelps of those that screamed before you.

You are not alone.

…Don’t forget to hit Like, subscribe, ring my bell and consume, consume, never stop consuming. You’ll be OK.

probably


INFOTOXICATION

INFOTOXICATION, Infobesity or Information Overload is a concept that describes a state of paralyzation caused by the excess of data. The question is ” How much information we can handle?” or ” What kind of changes are we facing in our perceptions and aesthetics to support the continuous increase of audio-visual information?”
From this starting point, I produced a Video-art work creating an imaginary language based on ideograms.
The same way, the spoken language was created through artificial means (Voice Generator, Vocoder, Audio manipulation) and presented in a vertiginous pace to create an atmosphere of chaos and claustrophobia.


André Perim is a musician, composer, and multimedia artist from Brazil.His work is a melting pot of influences ranging from the ethnic futurism, Afro-Brazilian Rhythms, ambient, psychedelia mixed with a radical criticism of technology. He releases the Albuns Dágua (2014), Dágua ao vivo (2018) and “Side Effects”(2018) this one produced inside an hospial during a treatment against cancer desease. Since 2018 he is also working with sound art and multimedia producing the Video art works “INFOTOXICATION” (2018), I.D. (2019), TAMBOR (2020), and BROKEN RAINBOW (2020).His work took part in several festivals around he world such as the Digital Art Festival 2019(Bulgaria) and ADAF (Athens Digital Art Festival) (Greece) 2020. In 2020 his work received a review in a special edition of ART HABENS Contemporary Art Review Magazine.

We Are Here FM

We Are Here FM is a web-based audiovisual installation and transmission created by Betsey Biggs and August Black. A constantly shifting audiovisual radio station of sights and sounds, it brings together geo-tagged landscapes and audio clips to create unnamed, imaginary, hyperreal landscapes, whose generative musical soundscapes are at times magically experimental and at times utterly mundane. Best experienced at life size projection, the audience must locate themselves within a realistic, yet utterly artificial landscape (both exterior and interior) and negotiate their place within it. Because We Are Here FM is a streaming experience, all listeners form a community experiencing the same landscape. The project was made using free and open-source software such as React, Node, and the Janus WebRTC server. We hope you will enjoy getting lost with us.


Betsey Biggs uses technology to combine image and sound in site-specific works, audiovisual performances, interactive installations, public interventions, relational projects, films and videos, musical compositions and multimedia theatrical works. Her body of work connects the dots between sound, music, visual art, place, storytelling and technology. It also deconstructs and arranges scraps of sound and image to clarify and recreate the experience of place, as well as
adapting the technology of our contemporary world – mobile audio, digital video, interactive electronics – to engage people creatively with the physical and social worlds around them. Her work has been presented at ISSUE Project Room, the Abrons Arts Center, Roulette, the Conflux Festival, MASSMoCA, Brown University, Harvard University, Sundance Film Festival, Hong Kong’s Videotage and on the streets of Oakland, CA and Brooklyn, NY. She has collaborated with Pamela Z, Margaret Lancaster, Evidence, The Now Ensemble, The BSC, So Percussion,
Tarab Cello Ensemble, the Nash Ensemble, Grand Valley State University New Music Ensemble and filmmakers Jennie Livingston and Amy Harrison. Biggs earned degrees in English Literature and Music from Colorado College and Mills College respectively and a PhD in Music Composition from Princeton University. She has also held fellowships at Brown University and Harvard University, and taught at Princeton, Brown, The Rhode Island School of Design, and
the University of Colorado, where she currently serves as Assistant Professor.

August Black is a hybrid practitioner of art, design and engineering. He makes experimental spatial and acoustic situations, often by building his own technological artifacts and instruments in hardware and software. His past work focused on live networked audio, mixing FM radio with user input through online software. His current interests span the fields of the philosophy of technology, software studies, techno-politics, peer-to-peer networking and AI/machine learning. In the past, he’s been a member of arts organizations such as the ORF Kunstradio and the Ars Electronica Futurelab, as well as a former member of the engineering team at Cycling ‘74, makers of Max/MSP. He has shown works at festivals and venues such as Ars Electronica Festival, Dutch Electronic Arts Festival, Wave Farm, Transmediale, Pixelache, LA Freewaves, Piksel Festival, Polar Circuit and the Tasmanian Museum of Art, among others.He earned a BFA
at Syracuse University and was an NSF IGERT Fellow at UC Santa Barbara, where he completed an MS and PhD. He’s taught media and art classes at UC Santa Barbara, University of San Francisco and CU Boulder, where he serves as Assistant Professor of Critical Media Practices.

The Stage is (a)Live

title: The Stage is (a)Live

authors: Joana Chicau and Renick Bell

short synopsis: a web based installation that stages the interactions between algorithmic dancers that set into motion a myriad of audio pieces and visual elements. This work is part of an on-going project called Choreographies of the Circle & Other Geometries (http://www.geometries.xyz/index.html), a research on socio-technical protocols for collaborative audio-visual live coding and a corresponding peer-to-peer environment programmed in JavaScript.

online version of the artwork can be found at: https://www.geometries.xyz/theStageIsAlive


Joana Chicau is a graphic designer, coder, researcher — with a background in dance — currently based in London. In her practice she interweaves web programming languages and environments with choreography. She researches the intersection of the body with the constructed, designed, programmed environment, aiming at widening the ways in which digital sciences is presented and made accessible to the public. She has been actively participating and organizing events with performances involving multi-location collaborative coding, algorithmic improvisation, open discussions on gender equality and activism. Recent work, news and updates: www.joanachicau.com

Renick Bell is a computer musician, programmer, and teacher — currently based in Taiwan. His current research interests are live coding, improvisation, and algorithmic art using open source software. He is the author of Conductive, a library for live coding in the Haskell programming language. He has released music on labels, including Lee Gamble’s UIQ, Rabit’s Halcyon Veil, Seagrave, and Quantum Natives. He graduated from the doctoral program at Tama Art University in Tokyo, Japan. Originally from West Texas, he previously lived in New York City and Taipei, Taiwan. Web: http://renickbell.net

Assimilation of absence

Assimilation of absence

“When a language stops being spoken or used and is replaced by another, nothing – not even the grammatical texts and dictionaries that may remain of it – can make it reappear.”

Morató 2019

Proposal from Bolivia

Interactive sound installation that brings together archives of extinct Amazonian and Andean languages. The piece works on orality and non-communication. It uses the phonetic richness of these dialects and dead languages ​​that come to life through this installation, but above all it is an encrypted piece because we can only access the sound of the word and not the idea or meaning they contain.
The piece is also a pirate radio that intervenes in a range of 350 meters around and broadcasts the activity of the room, added to a highly sensitive microphone system that serves as a trigger, by capturing sounds from the room, whether voices or movements, the system “responds” with voices that are superimposed, stories and songs of dead languages ​​and according to the intensity of the movement and sound in the room a very saturated and noisy piece is built or on the contrary it is possible to listen each file clearly and calmly. All the behavior of the room is broadcast by FM frequency on dial 88.4, and users can enter the open Access point, which is an open network that connects to a page that allows more information about the piece and the languages.
The piece consists of four speakers and four microphones positioned around the room. Each microphone must go with its corresponding loudspeaker, as indicated in the plan, so as not to generate couplings. In the corner are the sound card, the Raspberry Pi minicomputer and the Radio station, where all the cables are connected. The Raspberry Pi also has its own microphone and this must go behind the speaker to avoid feedback.

Collective creation:
Guely Morató (BO)
Victor Mazón (ES)


Guely Morató Loredo (BO)


Curator, cultural manager and researcher. She has a degree in Social Communication Sciences, specializing in Cultural Studies. She has self-taught skills in the areas of electronics and programming. Since 2014, she
directs SONANDES, an art experimentation and research platform that promotes its international sound art biennial, with this same name. She is the curator of PUERTOS: Creation Residency Program developed in six Bolivian
cities. It is part of the international INFRA project, which investigates the relationship that deaf people establish with sound and vibration. She directs the Gender, Science and Technology Observatory, focused on the development of research and projects related to the gender gap in the field of technology and science. She is currently responsible for
the project Sound Expressions of the Center for the Cultural Revolution (CRC) in La Paz, Bolivia.
Her work explores alternative methodologies for artistic research as well as the relationship between science, technology and politics, with a strong emphasis on the study of perception.
A few key concepts within her work are: Processes of collective creation, limits of perception, sound art, public space, gender and technology.

Dystopia Trilogy (WebVR)

Dystopia Trilogy is a WebVR composition consisting of three movements inspired by the author’s experiences during the seven months of social restriction in 2020. These memories are interpreted and developed as narrative ideas and divided into three major pandemic episodes—infectious period, lockdown, and new-normal.

Three virtual environments were created to simulate the actual events to manifest the narrative notions, in which sound recordings and 3D scanning assets made during and after the lockdown are utilized to construct the virtual space that functions as memory lines connecting between the past and the present over the digital domain. The symbolism approach is adopted to contextualize the usage of visual elements in conjunction with the narrative idea.

The first movement displays human figure videos and animated COVID-19 models, whereas, on the second movement, the 3D model of human bodies (legs and hand) is placed within a square format to restrict the user’s locomotion. At the environment’s center rests a human heart model that is randomly beating and rotating infinitely, which symbolizes the desperateness feeling. The third movement is structured upon the distorted objects of 3D scanning surrounding Melbourne after the lockdown. These decimated 3D objects portray the lifeways changes of new normal where conjointly with video footages offers a twofold visual presentation.

A specific compositional strategy that utilized Hubs’ spatial sound feature was applied within this piece. Instead of fixed-structured music, pre-composed materials are placed within particular premises with specified distance values, meaning each sound is only hearable at a given range according to the user’s location within the virtual environment. Therefore, the musical structure and experience become subjective matters for each user based on their interaction (spatial location) when exploring the digital space.


Born in Makassar 1988, Patrick Gunawan Hartono is an Indonesian electroacoustic composer and intermedia artist. He earned a BMus in Composition (Cum laude) from Rotterdam Conservatory with Minor Study at The Institute of Sonology, MMus in Sonic Arts from the University of London, Goldsmiths, and Live Electronic Course from IRCAM, Paris. In 2017 he won the ICMA audience award for his generative audiovisual piece “Matrix Studies” and the 1st Prize for WOCMAT 2019 International Electroacoustic Music Young Composer Award.


Patrick’s art and musical interest are to use technology and scientific approaches as creative tools. He is also interested in 3-D sound spatialisation, analog/digital synthesis, psychoacoustic, visual music. Most of his works use the sound of Indonesian traditional music instrument, computer generated sound/images, field recordings; transformed, rearranged, modulated by mathematical rules, real-time interaction, and controlled random operations.


His music has been internationally performed at the festival, conference, and venue such as ICMC [2014, 2016, 2017, 2021], YCMF [2007, 2008, 2010], WOCMAT [2012, 2013, 2019], Sound Bridge Festival [2013, 2020], ZKM [2014, 2015, 2019], IRCAM [2014], NYCEMF [2014], Sines and Square [2014], ACL [2014], Sonorities Festival [2015], ACMC [2020, 2021], BEAST [2021], CCRMA [2018] etc.


Patrick is currently based in Melbourne, Australia, to pursue a doctoral degree at the University of Melbourne while actively involved in local and international electroacoustic/computer music communities.

Dasein of Others

“Dasein of Others” is a generative habitat of algorithmically created entities. Each of the visual elements in the space have a self-role on its own. Field of stars, sentinels (self-wandering objects), a land created with minimal surface algorithm. All these visual cues have a mutual behavior to create a linear story. They need a life energy and a reason to interact with each other. In this sense, sound is the kick start of this universe. The flow of the story becomes alive to the viewer when the sound starts. While the low audio frequency range metamorphoses the minimal surface that affects the movement of the sentinels (wandering particles). Sentinels are kind of observers to create connections with similar structures. The visual elements in this generative audiovisual composition depend on each other in some way to build the whole story.


Alp Tuğan works on creative coding, generative arts, interaction design and sonic arts that explore the relationship between computation, art, and movement. Since 2008, he has been contributing various exhibitions, projects and events with his interactive installations. Between 2006-2009, Volume magazine published his articles
focused on audio recording technologies. In 2013, he co-founded the Filika Interactive with Selçuk Artut, a studio building interactive systems involving software and hardware components. Recently, he’s creating audiovisual performances with RAW live coding duo. Besides, he’s teaching graphics programming, creative coding, and sound design classes at Özyeğin University.

256 Million colours of Violence

256 Million Colours of Violence is a survey-based interactive archival research project, inviting online and onsite audiences to participate in a survey-based research to actively co-create the website’s archive of colours that represent ‘violence’.

The project addresses issues of privilege and discrimination (such as sexism, ableism, racism), identity and its resulting forms of alienation. By transforming the commonplace ‘survey questionnaire’ into a diverse communication interface, the project subverts the problematic usage of such questionnaires as bureaucratic tools for data collection. Gathered from various bureaucratic and social media signup forms, the 50 questions in this questionnaire reveal ‘direct, structural, and cultural’ violence present in everyday life – particularly gender, sexuality, class, sectarian, and race-based violence.

By filling out the questionnaire, participants will subconsciously learn to identify the presence of violence embedded within questions that surround us daily – whether on social media, work environments or bureaucratic spaces. For example, although Race as a scientific and biological reality has been thoroughly disproven and is no longer an accepted fact, it still exists in socio-political discourse, both as a historical presence as well as within contemporary reality. And so, although Race doesn’t exist, it has transformed into Racism – an acute form of form of discrimintation that is based on a fabricated idea of the world we embody. Throughout the questionnaire, the participants are confronted with these questions of gender, sexual orientation, age, language, race, colour, nationality, religion, class, history, education, occupation, economic status, cultural conditioning, health, temperament, and political affiliation.

The project offers a platform through which participants recognise the inherent and embedded forms of violence in each of the ubiquitous questions posed. By choosing how to answer, and how they position themselves within the stratified spectrums of identity, participants individually cross a spectrum of pertinent issues embedded within ‘routine’ questions, initiating a process of critical introspection.

Once mentally attuned to the multiple dimensions of violence, participants are asked to respond to the last question, “What according to you is a colour of violence?” by selecting a colour from a digital palette containing 256 Million Colours. Although such responses are emotionally unique and personal, they are not ‘instinctive’ but learned through association and cultural conditioning. The project is an effort to map this conditioning, where such participative mapping provides systemic insights into the conditional relationships between the causes and effects of violence.

Through this mapping, participants co-create a ‘Colour of Violence’ archive – the only part of the survey questionnaire that is made public, whether online or through physical exhibitions. Although all participant information except their choice of colour remains confidential, the multiple responses of each participant – as contextualised meanings of lived experience and worldviews – become condensed into a single pixel of colour. This way, colour becomes a complex dataset representing a participant’s nuanced understanding of the world around them. The project is a Living Archive of these complex datasets, portraying a diversity of experience and subjectivities from across the world. Recognising and publicly sharing something as personal as a ‘Colour of Violence’ initiates further questions – a process of enquiry and a sensitive dialogue into another person’s experiences of violence.

Through continued participative sharing the project serves the role of a witness, a therapist, and a mirror – creating a new vocabulary of colour in the context of violence. This participation accumulates data, allowing us to comprehend the relationship between violence and socio-political institutions. By occupying a dual position of being both the giver and receiver of information, it facilitates a unique equal exchange – ‘an encounter of equals.’

This way, the project forms and nurtures its own community through an ongoing inquiry embedded in digital media and contemporary social culture, that not only creates awareness of violence present in everyday life but also provides tools and the necessary discourses required to counter such violence.


Ali Akbar Mehta (b.1983, Mumbai) is a Transmedia artist, curator, and researcher. Through a research-based practice, he creates immersive cyber archives that map narratives of history, memory, and identity through a multifocal lens of violence, conflict, and trauma. Such archival mappings – as drawings, paintings, new media works, net-based projects, poems, essays, and theoretical texts, as well as performances both of bodies and networks – are rooted in datafeminist, posthumanist critical theories of making visible hegemonic power relations and silenced historical materialism. He is a founding member and co-Artistic Director of ‘Museum of Impossible Forms’; a board member of ‘Kiila ry’; and is pursuing his Doctoral Research in the Contemporary Art Department at Aalto University, Helsinki.

Macalla

Interactive online artwork using photographs taken during a one-month artist residency at Visual Arts in Rural Communities, partnered with the Kielderhead Wildwood Project, Northumberland Wildlife Trust, UK. The wildwood project are planting 39,000 native trees in an area near Kielder village, close to the Scottish-English border in England

The tubes protecting the trees became a symbol during the residency of the human hand in this planting. while trees need a canopy to grow healthy, this is a small token that is offered to the trees by humans that are trying to do right by them, by way of protection. This wildwood is not forest for future timber, it is being planted to remain for future generations of trees, humans and wildlife.

What will the trees tell their future children and grandchildren? how will they explain what it was like to spend their first ten years inside a tube, never feeling the air, reaching up toward the sky?

‘Macalla’ is the Irish Gaeilge word for an ‘echo’, literally translated as ‘the child of a shout’

This project was supported by VARC, the Kielderhead Wildwood Project and a travel and training grant from the Arts Council of Ireland