The workspace as a modular audio visual exhibition

A studio tour to show the principles and ideas of Rumtiden Idea Lab in Stockholm.

Rumtiden is a collaboration space where the workspace itself is totally modular, re-buildable and re-mixable. It’s a programming studio, office, workshop, laboratory and audio-visual exhibition at the same time. The modular system, based on cubes of 75x75x75 cm, everything on wheels. allows us to make quick laborations, not only with the projects we work with, but also how we work with them. Every surface can become a screen, a hologram or a mapping surface, everything can be vertical or horizontal, be re-arranged and change over time.


Hakan Lidbo

Paradigmshift

Quo vadis world? In the face of growing global crises, it seems advisable to take a step back and revise existing paradigms of our thinking and acting. Ecological, systemic approaches and questions about diversity and sustainability are also becoming more and more urgent in terms of technology and digitization. The mur.at network of critical artists, programmers, designers amongst other humans tries to develop possible solutions through artistic, practical and discursive work. Local activities in Graz look for synergies with global networking and exchange with mutual organisations and collectives. Work sessions, a virtual fellowship, open discussion rounds and group work result in an various positions in the form of artistic works, creative interventions, online platforms, performances and presentations. The proposed talk outlines our yearly programme and brings together creative interventions that re-evaluate our status quo, question current systems and propose new perspectives for possible and preferrable futures. At the moment mur.at works in close cooperation with 7 artists/collectives on the paradigm shifts programme.


About the organisation mur.at
Since 1999 mur.at runs an DIY and artistic datacenter in Graz (Austria), serving webhosting for the arts/culture sector and promoting media/net/digital art with yearly artlabs and exhibitions. We advocate Open Source Software and Hardware and share our knowledge in workshops and skillsharing sessions with our community.


About the organiser:
Andreas Zingerle is a media artist, lecturer and researcher from Austria. He received his PhD from the University of Art and Design Linz (Austria) Since 2020 he is director of mur.at and currently running the paradigm-shifts artistic research lab. Since 2004 he takes part in international conferences and exhibitions, among others Ars Electronica, ISEA, Aksioma, Siggraph, Japan Media Arts Festival, File, WRO Biennial.

ModoriTuk

ModoriTuk is an open source constructive system for 3D printing. It can be used as a toy and can also be adapted for educational purposes.


Daniel Seda
Brazilian multimedia artist
Video, netart, performance, public interventions, origami, toyart, paper and plastic recycling, 3D printing, literature, visual poetry
born 1973


Born in Rio de Janeiro. Also lived in Recife, Northeast of Brazil and in Campinas, countryside of state of São Paulo as a child. Artistic career begins in 1995, making collages, assemblages and integrating the independent Super-8 cinema movement that took place throughout Brazil at that time. Together with Fernando Lamanna he directed, produced and edited the film Bagagem Hermética


https://www.youtube.com/watch?v=ftNYcxx3oZA
In 1996 creates the collective NeoTao of collage and performances http://www.neotao.info together with other artists such as Filipe Espindola, Erik Thurm, Francisco Ivan Russo, Marina Reis, Rogério Borovik, Samira Br and many other artists in the movement generated by the collective’s exhibitions, from 1996 onwards.

Using Web3D-based Computer Graphics as Open Educational Resources for Coding and Visualizing Digital Artifacts Related to Rubem Valentim’s Afro-Brazilian Artwork and Beyond

This presentation addresses transdisciplinary educational processes of learning and using low-cost Web3D-based computer graphics programming and interactive virtual reality (VR) techniques as open educational resources (OER). Accessible web-based resources, such as the Extensible 3D (X3D) language/format, the Hypertext Markup Language (HTML) and their integration through the X3dom framework, have allowed learning to code and visualizing its symbolic 3D representation, in real time, by utilizing Google’s blogger HTML editor online. An inclusive alternative is that individuals who can not afford keep utilizing online resources, can use simple notepad text editor for computer programming or coding X3D files and standalone browsers, such as H3D and / or Castle Game Engine (view3dscene) for visualizing a symbolic representation of the X3D script in a personal computer, tablet or smartphone, in real time, offline. The X3D code can be also reused for compounding a blog 3DVR interface, having as a reference for materializing it, the X3dom framework. These Web3D-based OER have been used for researching, coding and visualizing an under development artwork project which has been carried out, having as reference Rubem Valentim’s artwork compositions related to Afro-Brazilian culture and beyond. His work integrates “abstract signs made from horizontal and vertical lines, circles, cubes and arrows”. These components “are geometric reductions of Orixá, or deities, from the Afro-Brazilian religions Candomblé and Umbanda”. Such geometric reductions can be represented through using Web3D computer graphics digital libraries which have compounded X3D features. Beyond Afro-Brazilian culture features, this work research and compounding processes have integrated mathematical and geometry knowledge that have come through time and space from the African culture, as Egyptians developed and used during the building of the Pyramids. These knowledge was further systematized by Greeks’ mathematicians, as in Cartesian coordinates which have been used for supporting 3D computer graphics libraries development. In addition, this artwork development has stimulated learning to think in complex and spatial ways, and have a potential for inspiring digital and visual literacy through transdisciplinary teaching since k-12 levels.


PhD Jorge Ferreira Franco
Doing post-doc by Institute of Advanced Studies of University of São Paulo (USP); Collaborator Researcher at International and Interinstitutional Group of Research in Convergence between Art, Science and Technology, Institute of Arts, Paulista State University, Julio de Mesquita Filho (UNESP); PhD in Letters by Mackenzie Presbyterian University; Master in Sciences in Virtual Environments by the University of Salford, England; English Teacher at Ernani Silva Bruno Primary School, Sao Paulo Municipal Secretary of Education.

Sarah Grant

Sarah Grant is a Brooklyn-based media artist, educator and a recently licensed HAM Radio Operator. She is a former artist-in-residence of the Eyebeam Art and Technology Center and is currently a Research Fellow at the Tow Center for Journalism at Columbia and Adjunct Professor at NYU Polytechnic in Digital Media. Selected projects: subnodes, a portable offline web server and mesh point; You are here makes use of portable devices to deliver compelling, location-specific content to communities around New York; radical networks, a Conference featuring artists, engineers and researchers working in the alternative DIY networking space.


Piksel is glad to announce a special collaboration program with the Critical Engineers Working Group within the next 3 years. As a result, Piksel will host several exhibitions, workshops, and presentations led by CE components. The program will be developed within the Piksel Festival and Piksel Fest Spill activities along the years 2021-2023. Starting in November with an exhibition and 2 workshops. Stay tuned!

In 2011, a group of artists and engineers published the “Critical Engineering Manifesto”, since translated into 18 languages. In true avant-garde fashion, the “Manifesto” launches by describing Engineering as “the most transformative language of our time, shaping the way we move, communicate and think”, thus, it is the work of the Critical Engineer “to study and exploit this language, exposing its influence”. Further, a Critical Engineer “recognises that each work of engineering engineers its user”, considering “any technology depended upon to be both a challenge and a threat”. And so the manifesto unfolds.

https://criticalengineering.org/

Nearly ten years later, the relevance of the “Critical Engineering Manifesto” has only become more evident, as an ever-growing public becomes aware of the techno-political implications of using – and depending upon – integrated systems and complex, networked technologies. Today, one can find its 11 points listed on the walls of hacklabs, museums, engineering and media-art academies, and in a great many texts, the world over.

Around the manifesto, originally written by Julian Oliver, Gordan Savičić and Danja Vasiliev, gathered a larger group – the Critical Engineering Working Group – now including also Sarah Grant, Bengt Sjölén and Joana Moll.

Piksel will start a series of works inviting some of the representatives of the group Critical Engineering Working Group to work in Bergen.

Danja Vasiliev

Danja Vasiliev (Russian: Даня Васильев, pronounced as: “Da-nya Vas-ile’-ev”) is a media artist, Critical Engineer and educator born in Saint-Petersburg, currently living and working in Berlin.

“..when a person gives self-control over to a computer and accepts
the default options without question, that person becomes a
cyborg..”

Vasiliev studies Systems and Networks through anti-disciplinary experimentation with hardware, firmware and software. Using computational platforms he engages in examination and exploitation of System and Network paradigms in both the physical and digital realms. Based on these findings, Vasiliev creates and exhibits works of Critical Engineering.

Since 1999 Vasiliev has been involved in computer-technology events, media-art exhibitions and seminars around the world. He has received a number of awards and mentions at Ars Electronica, Japan Media Art Festival, and Transmediale, among others.

In October 2011, together with his colleagues Julian Oliver and Gordan Savičić, Vasiliev coauthored The Critical Engineering Manifesto.

He gives public workshops and talks, as well as regularly teaching courses on topics of network insecurity, software/OS modification, hardware re-engineering, digital forensics and other technology related subjects.

In his work and daily computing, Vasiliev uses GNU/Linux software.
He propagandizes Open Source practices in all facets of life.


Piksel is glad to announce a special collaboration program with the Critical Engineers Working Group within the next 3 years. As a result, Piksel will host several exhibitions, workshops, and presentations led by CE components. The program will be developed within the Piksel Festival and Piksel Fest Spill activities along the years 2021-2023. Starting in November with an exhibition and 2 workshops. Stay tuned!

In 2011, a group of artists and engineers published the “Critical Engineering Manifesto”, since translated into 18 languages. In true avant-garde fashion, the “Manifesto” launches by describing Engineering as “the most transformative language of our time, shaping the way we move, communicate and think”, thus, it is the work of the Critical Engineer “to study and exploit this language, exposing its influence”. Further, a Critical Engineer “recognises that each work of engineering engineers its user”, considering “any technology depended upon to be both a challenge and a threat”. And so the manifesto unfolds.

https://criticalengineering.org/

Nearly ten years later, the relevance of the “Critical Engineering Manifesto” has only become more evident, as an ever-growing public becomes aware of the techno-political implications of using – and depending upon – integrated systems and complex, networked technologies. Today, one can find its 11 points listed on the walls of hacklabs, museums, engineering and media-art academies, and in a great many texts, the world over.

Around the manifesto, originally written by Julian Oliver, Gordan Savičić and Danja Vasiliev, gathered a larger group – the Critical Engineering Working Group – now including also Sarah Grant, Bengt Sjölén and Joana Moll.

Piksel will start a series of works inviting some of the representatives of the group Critical Engineering Working Group to work in Bergen.

Bengt Sjölén

Bengt Sjölén is an independent software and hardware designer, hacker, and artist based in Stockholm and Berlin with roots in the Atari demo scene.


Piksel is glad to announce a special collaboration program with the Critical Engineers Working Group within the next 3 years. As a result, Piksel will host several exhibitions, workshops, and presentations led by CE components. The program will be developed within the Piksel Festival and Piksel Fest Spill activities along the years 2021-2023. Starting in November with an exhibition and 2 workshops. Stay tuned!

In 2011, a group of artists and engineers published the “Critical Engineering Manifesto”, since translated into 18 languages. In true avant-garde fashion, the “Manifesto” launches by describing Engineering as “the most transformative language of our time, shaping the way we move, communicate and think”, thus, it is the work of the Critical Engineer “to study and exploit this language, exposing its influence”. Further, a Critical Engineer “recognises that each work of engineering engineers its user”, considering “any technology depended upon to be both a challenge and a threat”. And so the manifesto unfolds.

https://criticalengineering.org/

Nearly ten years later, the relevance of the “Critical Engineering Manifesto” has only become more evident, as an ever-growing public becomes aware of the techno-political implications of using – and depending upon – integrated systems and complex, networked technologies. Today, one can find its 11 points listed on the walls of hacklabs, museums, engineering and media-art academies, and in a great many texts, the world over.

Around the manifesto, originally written by Julian Oliver, Gordan Savičić and Danja Vasiliev, gathered a larger group – the Critical Engineering Working Group – now including also Sarah Grant, Bengt Sjölén and Joana Moll.

Piksel will start a series of works inviting some of the representatives of the group Critical Engineering Working Group to work in Bergen.

Gordan Savičić

Gordan Savičić is a creative technologist, artist and designer whose work investigates the relationship between people, networks and interfaces. He has a background in media art and visual communication, and he has been active within the fields of academic research, teaching and design industry. His preferred location is the Internet spending his weekends at localhost.


Piksel is glad to announce a special collaboration program with the Critical Engineers Working Group within the next 3 years. As a result, Piksel will host several exhibitions, workshops, and presentations led by CE components. The program will be developed within the Piksel Festival and Piksel Fest Spill activities along the years 2021-2023. Starting in November with an exhibition and 2 workshops. Stay tuned!

In 2011, a group of artists and engineers published the “Critical Engineering Manifesto”, since translated into 18 languages. In true avant-garde fashion, the “Manifesto” launches by describing Engineering as “the most transformative language of our time, shaping the way we move, communicate and think”, thus, it is the work of the Critical Engineer “to study and exploit this language, exposing its influence”. Further, a Critical Engineer “recognises that each work of engineering engineers its user”, considering “any technology depended upon to be both a challenge and a threat”. And so the manifesto unfolds.

https://criticalengineering.org/

Nearly ten years later, the relevance of the “Critical Engineering Manifesto” has only become more evident, as an ever-growing public becomes aware of the techno-political implications of using – and depending upon – integrated systems and complex, networked technologies. Today, one can find its 11 points listed on the walls of hacklabs, museums, engineering and media-art academies, and in a great many texts, the world over.

Around the manifesto, originally written by Julian Oliver, Gordan Savičić and Danja Vasiliev, gathered a larger group – the Critical Engineering Working Group – now including also Sarah Grant, Bengt Sjölén and Joana Moll.

Piksel will start a series of works inviting some of the representatives of the group Critical Engineering Working Group to work in Bergen.

analog Not analog

analog Not analog (aNa) is an open source software that allows you to combine generative algorithms with web cams or video recordings in real time. It combines two techniques: live coding and video feedback loops.

aNa tries to eliminate the difference between analog video technology and digital animation.

We are influenced in our aesthetic perception by the forms of nature. Today, we can synthesize these forms and textures algorithmically to a certain extent. But we can also think about how the two can work together. aNa is an approach to inserting textures and shapes from the natural environment into computer generated graphics.

The control is like live coding. While the program is running parts of the algorithm can be reprogrammed. This is done without losing the graphical data or having to restart aNa.

The second principle comes from analog video technology. The image data flows through several filters and is modified in the process. In this case not by analog electronics but by image manipulations which are done algorithmically directly on the graphics card. The filter chains may contain feedback loops. This leads to effects that are difficult to control, but provide surprising visuals.

Software analog Not analog: https://gitlab.com/metagrowing/ana

analog Not analog Cookbook: http://digital-defect.org/


Thomas Jourdan, have been working with graphic algorithms for many years.