The workspace as a modular audio visual exhibition

A studio tour to show the principles and ideas of Rumtiden Idea Lab in Stockholm.

Rumtiden is a collaboration space where the workspace itself is totally modular, re-buildable and re-mixable. It’s a programming studio, office, workshop, laboratory and audio-visual exhibition at the same time. The modular system, based on cubes of 75x75x75 cm, everything on wheels. allows us to make quick laborations, not only with the projects we work with, but also how we work with them. Every surface can become a screen, a hologram or a mapping surface, everything can be vertical or horizontal, be re-arranged and change over time.

Hakan Lidbo


Quo vadis world? In the face of growing global crises, it seems advisable to take a step back and revise existing paradigms of our thinking and acting. Ecological, systemic approaches and questions about diversity and sustainability are also becoming more and more urgent in terms of technology and digitization. The network of critical artists, programmers, designers amongst other humans tries to develop possible solutions through artistic, practical and discursive work. Local activities in Graz look for synergies with global networking and exchange with mutual organisations and collectives. Work sessions, a virtual fellowship, open discussion rounds and group work result in an various positions in the form of artistic works, creative interventions, online platforms, performances and presentations. The proposed talk outlines our yearly programme and brings together creative interventions that re-evaluate our status quo, question current systems and propose new perspectives for possible and preferrable futures. At the moment works in close cooperation with 7 artists/collectives on the paradigm shifts programme.

About the organisation
Since 1999 runs an DIY and artistic datacenter in Graz (Austria), serving webhosting for the arts/culture sector and promoting media/net/digital art with yearly artlabs and exhibitions. We advocate Open Source Software and Hardware and share our knowledge in workshops and skillsharing sessions with our community.

About the organiser:
Andreas Zingerle is a media artist, lecturer and researcher from Austria. He received his PhD from the University of Art and Design Linz (Austria) Since 2020 he is director of and currently running the paradigm-shifts artistic research lab. Since 2004 he takes part in international conferences and exhibitions, among others Ars Electronica, ISEA, Aksioma, Siggraph, Japan Media Arts Festival, File, WRO Biennial.


ModoriTuk is an open source constructive system for 3D printing. It can be used as a toy and can also be adapted for educational purposes.

Daniel Seda
Brazilian multimedia artist
Video, netart, performance, public interventions, origami, toyart, paper and plastic recycling, 3D printing, literature, visual poetry
born 1973

Born in Rio de Janeiro. Also lived in Recife, Northeast of Brazil and in Campinas, countryside of state of São Paulo as a child. Artistic career begins in 1995, making collages, assemblages and integrating the independent Super-8 cinema movement that took place throughout Brazil at that time. Together with Fernando Lamanna he directed, produced and edited the film Bagagem Hermética
In 1996 creates the collective NeoTao of collage and performances together with other artists such as Filipe Espindola, Erik Thurm, Francisco Ivan Russo, Marina Reis, Rogério Borovik, Samira Br and many other artists in the movement generated by the collective’s exhibitions, from 1996 onwards.

Using Web3D-based Computer Graphics as Open Educational Resources for Coding and Visualizing Digital Artifacts Related to Rubem Valentim’s Afro-Brazilian Artwork and Beyond

This presentation addresses transdisciplinary educational processes of learning and using low-cost Web3D-based computer graphics programming and interactive virtual reality (VR) techniques as open educational resources (OER). Accessible web-based resources, such as the Extensible 3D (X3D) language/format, the Hypertext Markup Language (HTML) and their integration through the X3dom framework, have allowed learning to code and visualizing its symbolic 3D representation, in real time, by utilizing Google’s blogger HTML editor online. An inclusive alternative is that individuals who can not afford keep utilizing online resources, can use simple notepad text editor for computer programming or coding X3D files and standalone browsers, such as H3D and / or Castle Game Engine (view3dscene) for visualizing a symbolic representation of the X3D script in a personal computer, tablet or smartphone, in real time, offline. The X3D code can be also reused for compounding a blog 3DVR interface, having as a reference for materializing it, the X3dom framework. These Web3D-based OER have been used for researching, coding and visualizing an under development artwork project which has been carried out, having as reference Rubem Valentim’s artwork compositions related to Afro-Brazilian culture and beyond. His work integrates “abstract signs made from horizontal and vertical lines, circles, cubes and arrows”. These components “are geometric reductions of Orixá, or deities, from the Afro-Brazilian religions Candomblé and Umbanda”. Such geometric reductions can be represented through using Web3D computer graphics digital libraries which have compounded X3D features. Beyond Afro-Brazilian culture features, this work research and compounding processes have integrated mathematical and geometry knowledge that have come through time and space from the African culture, as Egyptians developed and used during the building of the Pyramids. These knowledge was further systematized by Greeks’ mathematicians, as in Cartesian coordinates which have been used for supporting 3D computer graphics libraries development. In addition, this artwork development has stimulated learning to think in complex and spatial ways, and have a potential for inspiring digital and visual literacy through transdisciplinary teaching since k-12 levels.

PhD Jorge Ferreira Franco
Doing post-doc by Institute of Advanced Studies of University of São Paulo (USP); Collaborator Researcher at International and Interinstitutional Group of Research in Convergence between Art, Science and Technology, Institute of Arts, Paulista State University, Julio de Mesquita Filho (UNESP); PhD in Letters by Mackenzie Presbyterian University; Master in Sciences in Virtual Environments by the University of Salford, England; English Teacher at Ernani Silva Bruno Primary School, Sao Paulo Municipal Secretary of Education.