Interactive online artwork using photographs taken during a one-month artist residency at Visual Arts in Rural Communities, partnered with the Kielderhead Wildwood Project, Northumberland Wildlife Trust, UK. The wildwood project are planting 39,000 native trees in an area near Kielder village, close to the Scottish-English border in England

The tubes protecting the trees became a symbol during the residency of the human hand in this planting. while trees need a canopy to grow healthy, this is a small token that is offered to the trees by humans that are trying to do right by them, by way of protection. This wildwood is not forest for future timber, it is being planted to remain for future generations of trees, humans and wildlife.

What will the trees tell their future children and grandchildren? how will they explain what it was like to spend their first ten years inside a tube, never feeling the air, reaching up toward the sky?

‘Macalla’ is the Irish Gaeilge word for an ‘echo’, literally translated as ‘the child of a shout’

This project was supported by VARC, the Kielderhead Wildwood Project and a travel and training grant from the Arts Council of Ireland

it seemed like we were moving closer together

it seemed like we were moving closer together (2021)

Link to short video (01:30) of artwork on Peertube:

An interactive artwork about microchips, critters & touch that critiques contemporary contactless technologies

Media: Raspberry Pi, fence posts, plastic, Arduino, RFID cards & sensors, drawing, Python, several thousand transistors 250x250x250cm

This artwork invited visitors into a gallery to create collages on a monitor from photographs with linked themes about human contact with nonhuman entities. Visitors changed the artwork using RFID cards that were programmed to display different sections of images based on which card was tagged at which device. The artwork encourages people to participate alone or together with other groups, and full images or mythical collages are possible from the images. Designed without audio and with care taken to ensure accessibility and interactivity for those with disability and limited mobility.

The artwork draws influence from speculative ethics, posthumanist philosophy, and time spent with critters.